Give Me 5

Digital Mental Health Screening Platform

Company

Obviate

Year

Services

Product Direction, UI + UX Design,

Problem

No scalable, effective way to detect and report youth mental-health issues; paper systems were slow and hard to action.

Outcome

Designed and delivered a multi-interface digital platform for students, parents, teachers, and clinicians to enable early detection and real-time insights.

Role

Led product design end-to-end, collaborating with CEO, CTO, psychologists, and engineers to drive research, design, and delivery.

Give Me 5

Digital Mental Health Screening Platform

Company

Obviate

Year

Services

Product Direction, UI + UX Design,

Problem

No scalable, effective way to detect and report youth mental-health issues; paper systems were slow and hard to action.

Outcome

Designed and delivered a multi-interface digital platform for students, parents, teachers, and clinicians to enable early detection and real-time insights.

Role

Led product design end-to-end, collaborating with CEO, CTO, psychologists, and engineers to drive research, design, and delivery.

Give Me 5

Digital Mental Health Screening Platform

Obviate

Product Direction, UI + UX Design,

Problem

No scalable, effective way to detect and report youth mental-health issues; paper systems were slow and hard to action.

Outcome

Designed and delivered a multi-interface digital platform for students, parents, teachers, and clinicians to enable early detection and real-time insights.

Role

Led product design end-to-end, collaborating with CEO, CTO, psychologists, and engineers to drive research, design, and delivery.

Did you know…

In the last 10 years, depression among 14-17yrs olds increased by more than 60% in the USA alone.

Did you know…

In the last 10 years, depression among 14-17yrs olds increased by more than 60% in the USA alone.

Context

Users: Students (primary + secondary), teachers, parents, clinicians

Business goal: Create a compliant, scalable screening platform that translated clinical methods into usable digital experiences.

Strategic Problem

  • Detection relied on slow, paper-led processes

  • No real-time, population-level visibility

  • High psychological barriers to help-seeking

  • Existing tools lacked clinical or child-specific design integrity

Constraints

  • Clinical validity could not be compromised

  • High privacy and safeguarding requirements

  • Shared-device environment (iPads)

  • Multi-stakeholder complexity (education + clinical + tech)


What I Led

Product Strategy

  • Defined product architecture across three user surfaces

  • Balanced clinical rigour with usability and engagement

  • Set behavioural design principles to reduce stigma and friction

Research Direction

  • Shaped research plans with clinical psychologists

  • Interpreted qualitative findings into product decisions

  • Oversaw school-based testing strategy

Experience Design

Designed:
  • Child-first interaction models

  • Adult-specific observation tools

  • Clinician-ready data visualisation dashboards

Established guardrails:
  • Removed default response bias

  • Built age-appropriate language frameworks

This problem is particularly challenging due to the sensitive nature of mental health, privacy & compliance.

This problem is particularly challenging due to the sensitive nature of mental health, privacy & compliance.

Outcomes

  • Deployed in real-world school environments

  • Enabled earlier detection of wellbeing risks

  • Increased student engagement and disclosure

  • Improved educator confidence in escalation decisions

We set out to create a simple, digital way for young people to check in on their mental health.


Working in mental health is different to most product challenges. Small details really matter — the words you use, the tone of the interface, even the colours on screen can change how safe someone feels engaging with it.


Designing for children adds another layer of complexity. You’re balancing clarity, trust, and emotional safety, while keeping the experience intuitive, engaging, and age-appropriate.

What I’d Take Further

  • Design longitudinal mental health trend tracking

  • Introduce adaptive, risk-based questioning

  • Develop passive behavioural indicators

  • Expand neurodiversity and accessibility

Process Deep Dive

Why these designs didnt work

  • This slider interaction relies on having a default selection.

  • In user testing, students would blast through the questions without any consideration, skewing & invalidating the results.

Why this designs didn't work

  • This slider interaction relies on having a default selection.

  • In user testing, students would blast through the questions without any consideration, skewing & invalidating the results.

Problems with this design:

While space saving, multiple questions on one page, causes confusion for users

Counsellor's Dashboard

Dashboard view for school staff & clinicians → overview + deep dive

Problems with this design

‍Humans are inherently bad at reading pie charts.

Users could not easily gauge the percentages of students in need.

Problems with this design

‍Humans are inherently bad at reading pie charts.

Users could not easily gauge the percentages of students in need.

Problems with this design

‍Humans are inherently bad at reading pie charts.

Users could not easily gauge the percentages of students in need.

High res prototype → Counsellor's dashboard.
Shows the overall health of the school at a glance

LUKE.S

LUKE.S

LUKE.S